You can change the temperature from a ball of magma to a frigid wasteland or anything in between. You won't be able to alter the size or shape of a planet, but geological features like lofty volcanoes or winding lakes can be planted with a click of your mouse. While we weren't allowed to get hands-on with the world-shaping, the demo that EA showed us demonstrated that Adventure Creator should be just as intuitive a tool as all of Spore's others. (EA said Wednesday that over 65 million creations are currently on the servers.) And with the social networking trappings of "Sporepedia," a compendium of user-created content, your universe is automatically populated by the creations of other players hooked in to the network. Spore allows you to play God: prodding a single-celled organism along the evolutionary road, you design entire civilizations to explore vast tracts of space, befriending (or conquering) neighbors. It expands the creative pathways open to players by allowing them to create their own gameplay. The highlight of the event was Spore Galactic Adventures (pictured above), the game's first expansion pack for PC and Mac. But the Wii format will bring new challenges - it'll use the console's motion controls - and probably a whole new audience.Ī Nintendo DS version of the game, Spore Hero Arena, is also scheduled for a fall release. While EA held back on the details, it said that the game will maintain the franchise's focus on creating content and interacting with friends. Spore Hero will allow players to create and interact with a fully rendered creature, and then lead them on a casual adventure to become their galaxy's champion, with a number of challenges along the way. EA finally made the official announcement last night: Spore Hero will be available this fall. Will Wright has said repeatedly that his company had planned on releasing a version of Spore for Nintendo's Wii console. EA says it expects to release Creature Keeper in the summer.
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